Dear CCP,
We, the industrial base and core players of EVE Online, are extremely elated at the removal of insurance payouts to losses caused by CONCORD, as seen
here. We have demonstrated, in no uncertain terms, that realism in EVE Online is our foremost priority. This change is definitely a move in the right direction; a move surely to be appreciated by everyone who supports a balanced and morally-stimulating approach toward simulating real-life interaction within the confines of a videogame. However, to fully achieve this vision, further changes need to be made. They are as follows:
The Re-balancing of CONCORD's Physical CapabilitiesIt is fairly obvious that New Eden's official police force needs to be reworked, if it is to be a proper parallel of its real-life equivalent. We have conducted extensive research, and have determined that no police force in the world has a near-instant response time. Furthermore, we have determined that no police force has the absolute capability to catch every criminal, and to punish every crime. Finally, we have determined that the police is rarely concerned with seeing all criminal cases through to the end, and that many cases are quickly set aside and forgotten.
To that end, we ask that CONCORD ships have their combat capabilities brought in line with their factional navy counterparts; being attacked by CONCORD should no longer be the equivalent of a death trigger. CONCORD's response time should still be proportional to the prestige level of the victim, however this response time should be made longer across the board. We also ask that the evasion of CONCORD become a sanctioned game mechanic, as real-life police are never guaranteed to catch criminal perpetrators.
CONCORD should not be able to follow perps to safespots. A new gameplay mechanic should instead be added, whereby a pilot who spots someone who has recently committed a crime, would have the option to inform CONCORD of his location. We feel that we should, much like in real life, be responsible for our own safety, whether it is in the form of properly securing ourselves and our assets until the police can arrive, or in the form of helping the police catch criminals post-aggression.
The Re-balancing of CONCORD's Bureaucratic IntegrityCONCORD should not exist as an infallible bastion of morality, much like real-life police forces do not. When a person gets busted for possessing an Altoids tin full of a Class II substance, a bottle of fine liquor and a carton or two of cigarettes go a long way toward securing leniency. Similarly, CONCORD should be enticed to look the other way via the strategic placement of a few bundles of Interstellar Kredits.
Pod pilot criminals, being a lesser threat to the empires than pirate factions like the Guristas, should also be able to secure CONCORD favors by bringing them the tags dropped by pirate NPCs. After all, real-life cops are hesitant to bust their informants, even if those informants sometimes hold up bodegas or snatch purses; the big fish are more important.
Finally, we must not forget the very important aspect of having friends in high places. Be an important enough asset to your company, and your boss might just be willing to bring in his lawyers to bail you out of trouble when you, in a drunken stupor, plow your souped-up Civic through a bunch of geriatrics playing checkers on a sidewalk bench. Likewise, having good standings with an NPC agent/corporation that has a presence in the area where one commits a crime should mitigate CONCORD's fury. The threat of a good lawyer is not to be underestimated.
While we are sure that the above changes are not the final step in our quest to bring this game in line with reality, we feel that they are sufficient enough for the time being. They would definitely supplement the changes to insurance that were so desperately needed to make Pend Insurance properly mimic the operating protocols of real-life insurance firms. Please, CCP, continue on your current path, and finally realize your decade-long dream of creating a replica of genuine economic and social interaction.
Sincerely,
Your Core Customers: The Vast Majority, The Public Voice, and The Moral Pillar of EVE Online